GD 210 week 1 devlog


gd 210 first devlog

Get INTENSE DISTURBANCE

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(3 edits)

1)The team's goals was to fix some stuff from our pitches in miro and try to improve upon it with the feedback given to us on how to make our game stand out more. We improved from our original pitch to make it better and now we will have to make our prototype step by step and on time. 

2) one of the goals I am accompanying is to try to have some form of presentation on how the game will look like and play a little bit for now while taking our miro stuff and pitches and feedback into consideration on making our first prototype. Also we will try to keep improving and fixing stuff from our pitches and presentations with what we can put in our game like for me being the enemy types, powerups and clock piece and even the gateway.

3) The team Goals for next week get a clear presentation of what the game will play out and look like while also implementing feedback and fixing some stuff in our games that can match the criteria:

* have movement

*add a character 

* have a setting

4) what I have accomplished in the past week was making ideas and using the feedback for INTENSE DISTURBANCE as of the enemy types, what weapon is what and it's use, the play style of buttons to press, what powers are in the game , the goal of the game, and what to do with the lanes and enemies in front, and what happens if you fail and win. all this stuff is in miro to what the game will playout.

5) by next week, I at least want to have movement of the main character, the layout of what the game will look like as what the player will be running on and having a camera focused on the character when running. 

6) what I have to learn is how to code movement, camera, the plane the character will be running on and how to put powerups and the gateway the items at least a few. for now I am sticking with shapes to see how it goes since I have no idea how to put or properly code rag dolls/characters.

7) screenshot of what I have so far in UNITY...