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gd 201 digital games prototype 2021
Status | Released |
Author | KevMskull12 |
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READING JOURNALS FOR WEEK 3
1) The Game Production Pipeline: Concept to Completion
THE 1st article TALKS ABOUT THE PROCESSES OF THE GAMES in steps and In 4 concepts
Part 1 talks about concept what the idea of the is about for the game like a racing game or a fighting game. It could also be a follow up to a sequel or new existing title
Part 2 talks about Preproduction involves coming up with ways on how tell, imagine and visuals the story, the characters, the idea and it can be based on anything like a simulator of something that happened or made up. The storyline is what matters more in this phase because the characters, plot, setting and message is the theme of the game. After that, there is a storyboard involved to make the presentation of what the story could like and the overall game with scripted elements and action moments. Then write the story down, blueprints for the menu, games levels, and game over screens including the maps involved and the levels that are going to be in the game. This shows how There are limitations to this but you need to be creative as possible to make the game feel energetic and ready and fun for all as a developer and for the people who will be playing it. Otherwise, your game is not
Part 3 talks about is mostly about design, art and programing for the game to have the game be experienced, marketing department is involved how to show and represent the game for people to buy and say “it looks interesting and I want to play”. Animations, motion capture and coding is all the tools for this phase and works on the style and how the game looks on screen on with the characters actions, the reactions and the textures of 2d or 3d depending on what look for the game they want to go for. If there are mistakes and need some improvements they can always update and tweak out the problems after the first impression with the aspects being of special effects, the models for the characters in the game that you will be playing and all programmers and artists and designers do as much as possible to make the project stand out.
Part 4
Finally, Post production talks about is all coding, art and design, process of creativity and ideas is now thrown form the window and revised to make sure it works and its fully ready to function and play and look as good as ever. it has tone play tested to make sure its fully balanced, fully playable and not crash or lag or glitch much.There are going to be bugs and some drawbacks that will keep the game down with the experience but can always be changed later with updates. If fixed all drawbacks and bugs then it can met and be put for consoles and pc fully with approval and not be in the market for customers to buy and fully play and maybe review on the opinions on whether the game was good, bad or decent for feedback for the developers to take notice on what to do and what not to do for the next title of the game or a new project entirely.
After reading this article I liked how it shows the process of how being a game designer is not all that easy and some projects will require to work a lot with people and try to do your best with the crunching time, don't get so stressed, take a break once in awhile but mostly keep track of your work and do your best.
2ND ARTICLE: Choosing a Project Management Tool for Game Development, Meredith Hal
The article choosing a project for your game talks about the overview on how to make a game step by step with programming on how its going to be made, who’s gonna do what and the assets and tools involved to have the project be made such as Basecamp, Assembla, Asana , TRILL, HackNPlan and Jira. Also, google drive and hack plan to store your files and folders of data for the game in case you get lost and have no idea what to do as a team or solo. These programs depend on what type of strategy on managing your stuff by yourself Or with a group.However it has its flaws and positives. Google drive for example can give you enough material to keep you on you toes but it lacks protection and security and anyone can enter the projects data without permission and can steal or delete whether they are on the team or not or can even make changes that affects the development and idea concept as a whole. Another example being ASSEMBLA that has enough performance to work well and cause no issue with security measurement and hosted control. Not only that but can also have backups just like google photos and easier to use if you don’t have enough experience with programming. With that the flaws involve when its more about designing your stuff than its data and the UX design is not the best thing in the world leaving you to keep finding another way to sketch and design in another program or have no choice but do it in ASSEMBLA but to expect problems later on not only designing but also problems with the spending on the program. Most of the programs are not free but gives you enough perks and set up to make your project work and be made with caution and planning well your time and work by yourself or in a team. Any Program works as long as you know what your doing and know the good and bad of it all. Doing your best counts and make it count.
WEEK 3 ten pager section: STORY AND SETTING
10 pager section-> the game called "The Forest of the unforgiven" story is about a young boy named "TIFF" who goes camping with his sister "JAYLENE" on a forest called "forest impotayable " for French being the title. the sign was covered by a bush and both kids don't know that this is not the type of forest to be in for a project such as this. They go out to camp for a school project on filming the wildlife and the experience of camping for the first time. Jaylene gets a bad feeling as soon as they enter but does her best to maintain herself. While traversing the forest they not there's not alot going on other than its always cloudy, not a lot of animals and spooky fog is everywhere and creepy Skeletons on the ground. Instead of leaving they keep going for the needs to get a good grade on the project. After walking forever, they take a break for the night and go to sleep. Jaylene wakes up and hears a creepy noise in the bushes thinking its some sort of squirrel or deer only to find its monster with red eyes and yells waking up Tiff. Tiff sees the monster and starts running with his sister as fast as they can. They keep running until a creepy old man with a black robe stops them with dark purple magic and uses the magic to kidnap Jaylene and tells tiff that he will be taking his sister as a sacrifice for a ritual planned for her for this forest's beneficial life and for the monsters and damned to impend doom. The old man introduces himself as "REV the ruler of the forest and the soul breaker of humanity" says that if Tiff wants to see her again he'll have to get him a powerful diamond with enough power to take control of all humanity and do it before time is up otherwise she will die and be sacrificed and taking control over. The old man gives tiff the map to do this task since he sees tif as the boy with enough potential and manipulated to do his bidding. With no choice, Tiff embarks on an adventure to rescue his sister while also doing the task beforehand with the map given to him while also worrying about the horrors and challenges awaiting him. The setting takes place in a spooky forest with ghosts, ghouls, monsters and some survivors you will meet throughout the game that's said that anyone who enters the forest never saw the light of day again and no one has ever traversed the forest far enough to tell or see the upcoming terror waiting for tiff.
week 3 ten pager section: Character and Control
As the character you will be playing as Tiff as the main character who is trying to get his sister back from an evil group who has taken control of the forest infesting it with monsters and terrifying creatures you will meet later in the game. The controls for this game are an FPS type:
1) WASD is for movement
W move forward
A to look left
S to move back
D to look right
2) E to interact with items, weapons, and supplies or survivors you find in the forest. to use the items click on them in inventory. to use the inventory press COMMAND
3) R is to shoot or hit with a weapon you find and use
4) Shift is for running
5) menu is the ESCAPE button
6) SPACE is for jump
7) OPTION is to look at the map
8) button I- dialogue 1,
Button O dialogue 2,
Button P Dialogue 3
9) T button is to change weapon
10) F is throw secondary weapon like grenades or spears