WEEK 9 HW


Week 9 responses to MONETIZATION

Files

PlayerController.cs 2.1 kB
Apr 11, 2021

Get gd 201 digital games prototype 2021

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the game mechanic I put for the roll a ball game is dashing when the ball gets to move, you Get a few seconds to use the dash to speed up while it takes time to recharge for a bit you can also jump take more advantage while also using to your advantage to hit the walls, when jumping and when trying to reach the blocks.

Journal reading response: Video Game Monetization Strategies, Chris Cobb

This article is about the monetization strategies behind a AAA release of a game that includes not only the main game but more content with dlc and updates with tweaks to give more for the developers to work on and give to the players in the upcoming months of the game.  Microtransactions are involved to have more content more valuable and worth more in the long run however with random chance of getting what you want otherwise spend and spend until you eta high reward of goods that's truly worth the money and content your paying for. There is cosmetics which is pretty much skins, color schemes, items like diamonds or coins to buy more stuff in the game to be creative and there is gameplay content which is dlc for extra levels, weapons, and characters and valuables to make the player have more upgrades and investment to the game than what's been given.  However, microtransactions have been known to take out the enjoyment of a game buy buying stuff in the game that's already been added I to the disc, pay for something that is not worth the wait and can lead to bad choices for the companies and developers as thinking this is okay and everyone should do it. The more you buy, the less play time you have since your putting more money to the extra stuff rather than the main game. This can lead to companies have exploitations among the group of people behind the scenes, gamers with tactics to get easy money, take advantage and abuse the system of rules on how much you can charge for the in game currency, and can lead to a less fun friendly player experience and have more time taken away purchasing and buying rather than playing and experiencing the game you bought for 60 dollars or more. 

JOURNAL READING RESPONSE: Next Generation Monetization: Supremacy Goods, Ramin Shokrizade

This article talks about how microtransactions have been around for a while and have made a huge change In gaming with adding extra stuff to the game from DLC to skins and its the only way right now to make profit online for gamers to use real currency/money to get the stuff they want at a random chance of luck.  It later speaks how one person buys stuff from a game with real money that they get invested so much for the rewards they get based on a game for example a cool gun that can do 10 times the more damage than the one your given at the start of the game. However, this later changes from invested to ejected as the cool and really awesome stuff in the game is stuck behind a paywall and if you truly really feel like playing the game with a good time and don't wanna spend hours unlocking the items with hard work or playing through the game there is always the wallet and credit cards to do the work for you. some people feel this is more of an easy way-out rather than playing the game through as implemented. It also talks about supremacy goods which are goods you can purchase depending of what good service your feel you can buy and handle. This is also viewed in multiplayer online games and free to play as much of the whole game relies more on your credit cards and spend until you get all the the cool items, weapons and skins in the whole game like FORTNITE, Subway Surfers, World of Tanks and more.  Microtransactions are viewed more as a revenue source for developers to make the games last longer and continue improviing the game as a result.  The solutions to MIcrotransactions are making the player play honestly and work for it as the old times where you play and your earn the reward, don't overprice the content or people will get upset, give price points scubas street fighter 5 while playing the game to unlock more colors, costumes and characters and finally try to avoid subscription based purchases  since it makes it more easier to play the game throughly with all the items that give too much advantage that it later becomes easy and boring and spending so much money for months for nothing.