gd 201 week 4(Changed to week 5)


level 4 responses HW for gd 201

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BUILDS.zip 22 MB
Apr 04, 2021

Get gd 201 digital games prototype 2021

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Theory of fun chapter 10:

This chapter on Theory of Fun talks about the aesthetics of a game you play that you not only enjoy it but appreciate it. It also relates on how making a game matters when you deliver it stable and ready to play at launch and less of doing things half way.  Presentation is the key of having a good experience and fun time for everyone to have. For example in the book makes its example of this to making films of having the camera with a  decent proximity and good setup to have good visualization and tone to the film. Otherwise, it won’t be a good scene or good equilibrium for the whole film. Same thing with video games without good representation, visualization and projection and it does not gravitate to anyone and loses focus on its goal to be a good game. Wishing the core of a game there is choreography that stands out to what you’re seeing from the game from what the character looks, wears, sounds like and does and the theme and music in the background.  It even mentions that the games must have a good view on not only the gamer but to society as a whole and the creator behind the game must take consideration on their work and their messages or it will be filled with backlash and regret. Furthermore, the most important thing is be constructive and creative of your work while being aware of what your doing whether its a project for a game, movie, art or anything else that involves people getting into the experience of the project your going for. 

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Lenses chapter 20  talks about aesthethics and the importance of the gaming experience with not only how the game plays and its mechanics but everything else surrounding it because it draws the player more to stick around and find out more what the game offers, it keeps things interesting and makes you like the art style and respect it for the choice of this style by the game devs behind the game.  It also relates to art where art symbolizes beauty and creativeness and if you have that then the game makes it gorgeous and awesome to look that makes it difficult for your eyes to move away from the screen because it looks great. there are also different viewpoints when it comes to aesthetics as one who designs the illustrations and art and the other does the visuals that both have to make it clear what they are designing, the tone, the world and theme of your game that makes it exciting, riveting and compelling to get your hands on and start playing immediately. I liked how there is a process of making the art aesthetics of the game with sketches while adding some detail, then balancing art digitally with the right colors and atmosphere with a clear study of the game and adding the music and audio to make it more real and joyful to improve your game's experience and without it you feel nothing when playing leading you to a shallow experience.